#1 To begin with, I’d like to say a few words about this version. Initially, we planned to improve the old art scenes from the previous version, as well as to prepare and to fill in the estate with various events, but the control in the game bothered us all the time. We had some groundwork in this regard, but it didn’t response to the needs of the game. In fact, we didn’t have time to bring it to our mind. In this version, thanks to you, we realized that it’s better to find a solution to this aspect, to focus on the control, since this is one of the elements of the game that can irritate more than others if it’s not conveniently implemented and if it doesn’t meet the requirements of the most obvious method to control the game. We had to urgently do certain amounts of work, both with the program aspect and with the locations in general. There is more information below on this matter.
#2 The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.
#3 The whole plot currently contains 1500 pages. We have already come up with the story of the world and its development but there is still much work on graphics and translation. In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the content and spectacular stories that will make up an exciting adventure. Imagine…What would happen to people if everything that they were used to disappeared at once. The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.